This is meant to be the most heart-breaking moment in the game, yet it’s far less intense thanks to this discrepancy.Ĭertain tracks miss the mark tonally, but other times, the re-imagined sound surpasses what the original accomplished. It has too many highs and lows, jumping between a handful of different sounds, whereas the original kept its striking melody playing at a consistent pace. While the new track is still melancholic, the overall sound doesn’t fit as well with the scene at hand. It sounds unlike anything found within the game, let alone the rest of the Soulsborne series.īluepoint took this theme and added a choir, drums and additional strings to make it grandiose. While the new rendition sounds great, it doesn’t come close to the original’s sad and evocative nature, with a consistent melancholic string playing behind a striking harpsichord’s melody. As a result, I couldn’t help but worry about how Bluepoint would handle its re-imagining. Maiden Astraea’s theme is easily my favorite from the original soundtrack due to its narrative implications. Both of these themes are great, but once again, it’s clear that they’re accomplishing far different things. The sound design has a completely different atmosphere, which helps the player get immersed in running through the pouring rain, strikes of lighting and waves crashing against the cliffside. It takes the original melody and infuses it with a surge of energy, giving the drums and choir a far greater prominence than before. The new Storm King’s theme is anything but discomforting, it’s just awesome. This creates a clear atmosphere that immediately puts the player on guard and makes this battle feel more discomforting than it does epic. The original theme is dark and uncomfortable, as its instruments are played at a low volume with little enthusiasm. Storm King’s new theme also sounds different, and I think this one in particular is a testament to what each game is trying to accomplish. I’ll always love both themes, but the new version speaks to me more thanks to its compelling Bloodborne-esque pacing and payoff, regardless of how iconic that original laugh might be. Bluepoint’s interpretation of the theme sounds more appropriate as it fits the epic scale of battling a colossal knight wielding a gigantic shield, but it’s still pretty bold to remove such an important part of the original. That laugh is missing in the 2020 version of the Tower Knight theme. He traps you in with the Tower Knight before the boss fight begins, and the existence of that laugh within the track is iconic and meaningful. It’s meant to be a clever play on the Official character, who happens to be a bit of a madman, laughing while he hinders the player at every turn. The original Tower Knight track starts with its choir providing a distinct laugh, one that remains present throughout the entirety of the song. Most of the tracks have received this treatment, and it works better in some places than it does in others. Both versions are good, but it’s disappointing that the new soundtrack drowns out the unique sombreness of the original with unnecessary extravagance. The strings grow louder, which is when the iconic tune comes in, but the opening note is played on a harp and a noisy choir overwhelms the sound of that beloved melody. In the 2020 version, the track begins with a choir, light strings and escalates with the slam of a loud drum and the ringing of bells. It added an element of creepiness to the fight, which stood out in a game full of intense compositions. The original Fool’s Idol theme is a simple piano arrangement involving some dissonant keys. How Bluepoint changed the sound of Demon’s Soulsīluepoint didn’t just shift the aesthetic of Demon’s Souls - the soundtrack sounds quite different as well. The haphazardly built wooden structures lining the cavern walls and the specs of hopeful sunlight plunging through the cracks of the ceiling were not visible in the original. This was not easy in the original, causing me to aimlessly wander until I reached my destination.įromSoftware intended to keep the player in a constant state of fear, while Bluepoint’s interpretation bewilders us with a greater attention to detail. As I explored this swamp, I was able to mentally map the design of the level. It’s still poorly lit and quite revolting, but it’s reassuring to know that nothing can hide from you in these open pools of sludge water. Bluepoint’s vision for the Swamp of Sorrows is a bit different, as the overwhelming darkness is no longer present.
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